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🌟Super Easy Fun Obby🌈

🌟Super Easy Fun Obby🌈

A Roblox experience owned by HammerHead Studios..

ObbyENparkourrainboweasy

Description (written by the developer; not a statement by this register)

🌟Welcome to Super Easy Fun Rainbow Obby🌈! 📝Update Log! 03/24 - Added more Stages! +150 Stages - New gamepasses Hop into a world where every step is a splash of color and fun! With 50 cool stages, our game is like a giant rainbow playground. It's super easy to play, so everyone from your little brother to your grandma can join in the fun. You'll jump over sparkly obstacles and race to the end of each colorful stages. And guess what? You can bring your friends along for the adventure, making it even more awesome! Stage Count: 200 [More Stages will be added soon!] Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful, Easy Obstacle

Last updated by the developer 17 Aug 2024, 15:47 UTC.

0
playing (measured 11 Aug 2026, 03:03 UTC)
32,010
lifetime visits
32%
liked (11 👍 / 23 👎)
3
favourites (0.1 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
999 R$
VIP Admin
799 R$
Laser Gun
699 R$
OP Sword
599 R$
Magic Carpet
499 R$
Flying Cloud
449 R$
Jet Pack
449 R$
Grapple Hook
299 R$
Double Jump
149 R$
Speed Coil
149 R$
Gravity Coil
149 R$
Fusion Coil
149 R$
Boombox
139 R$
Double Speed
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome29,363 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.