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Medieval Times 18+ πŸ”Š

Medieval Times 18+ πŸ”Š

A Roblox experience owned by Boredom Emporium.

Social & hangoutENmedievalsocial hangoutearly access

Description (written by the developer; not a statement by this register)

Welcome to Medieval Times - Explore a medieval city, immersing yourself while you socialize with others. This game is in early development stages and should be considered Early Access. At this time, Phase 1, it is aimed to be a social hangout game with a medieval theme for 18+ users, with many additions to come. As game development progresses, future phases aim to turn this into a medieval-themed, instanced-based MMORPG for 9+, complete with factions, clans, roleplay, PVP, PVE and more. Any support you provide helps towards this ultimate goal. Make sure to like, favorite, enable notifications, join the community server and follow the socials for updates, events and more!

Last updated by the developer 13 Aug 2026, 06:50 UTC.

0
playing (measured 13 Aug 2026, 07:07 UTC)
1,348
lifetime visits
94%
liked (33 πŸ‘ / 2 πŸ‘Ž)
33
favourites (24.5 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Commission
3,800,000 R$
Lantern
400 R$
Accessory Shine
400 R$
Serve Drinks
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Medieval Times Β· progression205 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.