Oil Drilling Simulator [EVENT!]
A Roblox experience owned by Lunar Works.
TycoonENcapitalismtycoonsimulator
Description (written by the developer; not a statement by this register)
Oil Drilling Simulator is the ultimate capitalist experience! Start small, a simple businessman drilling oil and selling to big oil refineries, continue to grow your profits, upgrade your storage, and build bigger and better rigs. Bring in the money! This game is in heavy development, some visual changes will be made as time goes on, mobile friendly will be added in the future, as well as more drills and storage, more gameplay concepts, and combat features. Please support our development journey by joining our group(s); Lunar Works and Pinguin Studioz. [Sun Temple Event!]: A new temple was discovered, use the warp found in the center of the map (lvl 5+) and fight for your spot on the top! King of the Sun temple rewards: Every 60 seconds { +1 Souls, +$5000, +50xp } [Standard] Oil every 30 seconds Oil Value is {Oil Amount x 50} [Premium Benefits] 1.6x Oil Value [Private Server Benefits] 2x Oil Value (Stacks with premium) Oil Every 20 seconds Prices are set to limit Pay To Win.
Last updated by the developer 22 Jun 2026, 00:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 18:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.