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[NEW] Choki Choki Land

[NEW] Choki Choki Land

A Roblox experience owned by Monsta Game.

ObbyENBoBoiBoychocolate promotionescape room

[NEW] Choki Choki Land is an obby experience created on 2024-02-26. The game has accumulated 3,550,735 lifetime visits and 7,163 favorites. Currently, six users are playing. The title holds an 83% like percentage. The description mentions redeeming accessories and participating in challenges.

Description (written by the developer; not a statement by this register)

Welcom to Choki Choki Land! 🌟Redeem exclusive BoBoiBoy x Choki Choki in-game accessories when you purchased Choki Choki chocholate pack at your nearest store! ---------------------------------------------------------------------------------- 💰 Collect coins around the island and top the leaderboard! ⏳ Participate in the OB challenge! 🚪 Find the hidden items in the escape room! ----------------------------------------------------------------------------------

Last updated by the developer 29 Jan 2026, 01:14 UTC.

6
playing (measured 10 Aug 2026, 15:48 UTC)
3,550,735
lifetime visits
83%
liked (1,228 👍 / 250 👎)
7,213
favourites (2.0 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:485first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Discover Choki Choki Land! · progression2,124,723 · 100.0% win
Choki Choki Obby Badge! · progression405,559 · 47.4% win
Choki Choki Escape Room Badge! · progression355,410 · 47.9% win
Obby Challenge Badge · progression8 · 0.00% win
Escape Room Challenge Badge! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2283no change
14 Aug 2026, 04:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.