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[NEW] Choki Choki Land

[NEW] Choki Choki Land

A Roblox experience owned by Monsta Game.

ObbyENBoBoiBoychocolate promotionescape room

[NEW] Choki Choki Land is an obby experience created on 2024-02-26. The game has accumulated 3,550,735 lifetime visits and 7,163 favorites. Currently, six users are playing. The title holds an 83% like percentage. The description mentions redeeming accessories and participating in challenges.

Description (written by the developer; not a statement by this register)

Welcom to Choki Choki Land! 🌟Redeem exclusive BoBoiBoy x Choki Choki in-game accessories when you purchased Choki Choki chocholate pack at your nearest store! ---------------------------------------------------------------------------------- 💰 Collect coins around the island and top the leaderboard! ⏳ Participate in the OB challenge! 🚪 Find the hidden items in the escape room! ----------------------------------------------------------------------------------

Last updated by the developer 29 Jan 2026, 01:14 UTC.

6
playing (measured 10 Aug 2026, 15:48 UTC)
3,550,735
lifetime visits
83%
liked (1,237 👍 / 252 👎)
7,443
favourites (2.1 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:485first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Discover Choki Choki Land! · progression2,138,252 · 100.0% win
Choki Choki Obby Badge! · progression408,363 · 43.0% win
Choki Choki Escape Room Badge! · progression358,010 · 35.4% win
Obby Challenge Badge · progression8 · 0.00% win
Escape Room Challenge Badge! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3483no change
13 Oct 2026, 04:3383no change
3 Oct 2026, 04:3283no change
23 Sept 2026, 04:3183no change
13 Sept 2026, 04:3083no change
3 Sept 2026, 04:2383no change
24 Aug 2026, 04:2283no change
14 Aug 2026, 04:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.