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🔍 Find The Correct Logo 🔥

🔍 Find The Correct Logo 🔥

A Roblox experience owned by Original Game.

PuzzleENlogo quizodd one outtrivia

🔍 Find The Correct Logo 🔥 is a puzzle experience created on 2024-02-26. It has accumulated 10,172,527 lifetime visits and 1,186,433 favorites. Currently, 6 users are playing. The game holds a 43% like percentage. Players identify correct logos across various levels to complete challenges.

Description (written by the developer; not a statement by this register)

👋WELCOME to find the ODD Logo Quiz! ❓Are you progressing by finding all the WEIRD logos?! 👍Thumbs up - You are amazing! ⭐A game you can join at any TIME! 👦 Play and call your friends, they will help you find country logos! Find the logo, find the extra logo, guess the correct logo, complete all levels and get prizes 🏆

Last updated by the developer 18 May 2026, 20:21 UTC.

6
playing (measured 10 Aug 2026, 14:36 UTC)
10,172,527
lifetime visits
35%
liked (1,286 👍 / 2,413 👎)
1,225,081
favourites (120.4 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3611first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌈 Rainbow Magic Carpet
129 R$
Gravity Coil ⬆️
89 R$
Speed Coil ⚡️
49 R$
BoomBox ⚡️
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome7,410,492 · 100.0% win
Winner! · progression2,061,604 · 44.5% win
Rainbow Magic Carpet · collection7,373 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

35433913 August 2026 — 43 % liked23 August 2026 — 42 % liked2 September 2026 — 42 % liked12 September 2026 — 42 % liked22 September 2026 — 42 % liked2 October 2026 — 42 % liked12 October 2026 — 42 % liked22 October 2026 — 35 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:2135-7
12 Oct 2026, 20:2042no change
2 Oct 2026, 20:2042no change
22 Sept 2026, 20:1942no change
12 Sept 2026, 20:1842no change
2 Sept 2026, 20:1742no change
23 Aug 2026, 20:1642-1
13 Aug 2026, 20:1543first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.