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[W.I.P] Project: Silence

[W.I.P] Project: Silence

A Roblox experience owned by TheInfernoBoy1's Studio.

HorrorENpsychological horrorpuzzlesurvival

Description (written by the developer; not a statement by this register)

(WORK IN PROGRESS) 🔎 > 'Unaware of your situation, you find yourself lost in the isolation of your mind. Where am I? Why am I here? Seek the truth even if it may cost you a limb or two > Project: Silence is a horror experience. Explore your surroundings and find the truth. It is best to play this alone or with friends, with no help/guide whatsover. It may or may not be a difficult game depending on your abilities. ❗NOTE: The game heavily uses lighting & audio for its atmosphere and environment so please put maximum graphics/sound to see & hear all details properly. - This is my third game I created, other games can be found on my profile but this game is linked to my group. Updates will come when they are ready. Do consider this game in early-development, things are subject to change. Expect bugs and glitches. 💻📱🎮 > Supports PC, Mobile & Console > All credits are in-game.. > Silence is a bliss... - Tags: Project: Silence, Silence, Horror, Survival, Puzzle

Last updated by the developer 8 Apr 2025, 02:42 UTC.

0
playing (measured 11 Aug 2026, 06:38 UTC)
4,790
lifetime visits
98%
liked (178 👍 / 3 👎)
265
favourites (55.3 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Part 1 · progression838 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9817 August 2026 — 98 % liked27 August 2026 — 98 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:4798no change
17 Aug 2026, 23:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.