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RNG Lineage

RNG Lineage

A Roblox experience owned by Ace Lineage.

SimulatorENaura collectionleaderboard competitionrandom item generation

Description (written by the developer; not a statement by this register)

💫 Roll to unlock new auras 🪵 Gather materials to form cooler items 🎖️ Earn a spot on the leaderboard Begin your journey to the highest ranks and explore the city! Tags: RNG, Roll, Random, Random items, Rolling, Roll World, Luck, Lucky rolls

Last updated by the developer 17 Jul 2025, 20:04 UTC.

0
playing (measured 11 Aug 2026, 08:23 UTC)
169,849
lifetime visits
70%
liked (886 👍 / 380 👎)
1,959
favourites (11.5 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
799 R$
Fast Roll
399 R$
Luck
399 R$
VIP
399 R$
Running Shoes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome121,112 · 0.00% win
First Mutation! · progression108,148 · 0.00% win
First Title! · welcome108,005 · 0.00% win
Second Title · other91,551 · 0.00% win
Third Title · other75,400 · 0.00% win
Fourth Title · other57,775 · 0.00% win
First Item Picked Up · other51,957 · 0.00% win
Fifth Title · other40,740 · 0.00% win
Tenth Title · progression1,879 · 0.00% win
Item Crafted · other1,240 · 0.00% win
Secret Door Opened! · secret226 · 0.00% win
Fifteenth Tile · collection199 · 0.00% win
Twentieth Title · progression132 · 0.00% win
Twenty-Fifth Title · other97 · 0.00% win
All Secret Titles Found · collection38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.