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Dusk [ALPHA]

Dusk [ALPHA]

A Roblox experience owned by Originality_.

HorrorENsurvival horrornight cyclegear progression

Description (written by the developer; not a statement by this register)

3/13/24 Version : Closed Alpha, 1.0 DISCLAIMER : This game is in alpha, all content seen is subject to change. Locals report uncanny howls & strange happenings during night fall. The cause of these occurrences is unknown, however it is speculated to be something sinister. Will you be able to survive a night in these woods? Your goal is to survive as long as you can, each night obtaining new gear, making survival and defeating whatever's out there possible. [THIS GAME IS DISCONTINUED, ATLEAST FOR NOW]

Last updated by the developer 3 Mar 2026, 20:16 UTC.

0
playing (measured 21 Aug 2026, 16:18 UTC)
231
lifetime visits
7
favourites (30.3 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision
399 R$
Athletic
199 R$
Survivor
150 R$
[LIMITED] Birthday Mask
79 R$
More Expressions!
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

(Coming Soon) Hunter · other0 · 0.00% win
Developer Approved · other0 · 0.00% win
Concerned Customer · other0 · 0.00% win
Played · welcome0 · 0.00% win
Dusk to Dawn · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.