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Smashy Hands!

Smashy Hands!

A Roblox experience owned by Smashy Hands.

RoleplayENhide and seekphysics destructionhorror

Smashy Hands! is a roleplay experience created on February 26, 2024. The game has accumulated 29,054,582 lifetime visits and 40,278 favorites. Currently, five users are playing. The title holds a 78% like percentage. It features mechanics involving punching and smashing players within a hide-and-seek inspired environment.

Description (written by the developer; not a statement by this register)

Escape and hide from the giant, floating killer. -> New Codes: update11 ⚠️⚠️Updates Every other Friday (bi-monthly)! 4 pm EST⚠️⚠️ 👊 punch to destroy 💥 smash players 😈 don't get caught epic group: https://www.roblox.com/groups/33930812/Smashy-Hands Inspired by Hide and Seek, VR Hands, and Destruction Physics. 👍Thumbs-up for codes! 💖Made by rezrift 🔥Scripted by onikateru 🖌️Art by Phoenix_Horizon Tags: Hands, Smash Hands, VR Hands, Noob, Throw, hands, Smash, Halloween

Last updated by the developer 12 Oct 2025, 21:17 UTC.

5
playing (measured 10 Aug 2026, 15:02 UTC)
29,054,582
lifetime visits
78%
liked (23,534 👍 / 6,458 👎)
40,461
favourites (1.4 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Vote [Permanent]
425 R$
Gold Rewards!
299 R$
Custom Skin
225 R$
VIP Gold Pack
199 R$
Double Vote [Permanent]
125 R$
Seeker Feet
125 R$
Starter Pack
125 R$
Troll Pack
50 R$
Faster Cooldown
49 R$
Water Warrior Pack
35 R$
Skip Spins!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,755,515 · 100.0% win
Death By Smashing... · other7,227,243 · 33.5% win
Hider Victory! · progression6,118,753 · 42.9% win
Became Seeker! · progression3,385,472 · 63.4% win
Supporter! · other108,980 · 0.60% win
Met a Dev! · social7,814 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked1 November 2026 — 78 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0478no change
22 Oct 2026, 16:0278no change
12 Oct 2026, 16:0078no change
2 Oct 2026, 15:5378no change
22 Sept 2026, 15:5278no change
12 Sept 2026, 15:5078no change
2 Sept 2026, 15:4878no change
23 Aug 2026, 15:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.