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Official AlphaVerse Lore Ultimate Roleplay

Official AlphaVerse Lore Ultimate Roleplay

A Roblox experience owned by GO PLAY!! official.

RoleplayENalphabet lorenumber loreroleplay

Official AlphaVerse Lore Ultimate Roleplay is a roleplay experience created on February 26, 2024. The game has accumulated 1,476,589 lifetime visits and 902 favorites. It currently holds a 66% like percentage. Zero players are playing now.

Description (written by the developer; not a statement by this register)

[Official AlphaVerse Lore Ultimate Roleplay] Alphabet Lore RP And Number Lore RP Back

Last updated by the developer 29 Dec 2025, 12:12 UTC.

0
playing (measured 11 Aug 2026, 03:22 UTC)
1,476,589
lifetime visits
66%
liked (146 👍 / 74 👎)
902
favourites (0.6 per 1k visits)
26 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Funky Buddies
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pi Day · other6,972
Anniversary Badge · other6,179
Reversed Alphabet · other1,363
OC Badge · other1,233
Alphabet Lore but it's Normal · other389
Genderbent Alphabet · other50
(UNOBTAINABLE) Halloween Badge #5 · other47
Fake Alphabet · other22
(UNOBTAINABLE) Halloween Badge #3 · other16
(UNOBTAINABLE) Halloween Badge #4 · other11
(UNOBTAINABLE) Halloween Badge #7 · other11
(UNOBTAINABLE) Halloween Badge #1 · other10
alphabetlore.exe · other10
(UNOBTAINABLE) Halloween Badge #2 · other8
(UNOBTAINABLE) Halloween Badge #6 · other5

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.