ROCK TROOP V2 {<&%RI_EMO%&>1주년본부이벤트<&%RI_EMO%&>}
A Roblox experience owned by 바위 부대.
RoleplayENmilitary simulationroleplayKorean server
Description (written by the developer; not a statement by this register)
It's a unit game. (🛠Deta, more to add🛠) 🤔--Update News--🤔 😎Added Running Animation! (Pc/Moba) 😎 🎮--Control--🎮 Left/Right Shift - Run C - DROP X - STAND UP Ctrl - Shift Lock Q - TILT (LEFT) E - TILT (O) /Chat ⚙️--Explain--⚙️ 1. Prohibited without permission of Gunnam (fly, kill, god, ff) etc. (Warning 1st: Young Chan & Warning 2nd: Van) 2.Non-shooting ban (Warning 2nd time open and Warning 3rd time kick) 3.No handcuffs allowed (Warning 2: Open and Warning 3: Kick) 4. Prohibition of Unauthorized Killing (Warning 1st & Warning 2nd Kick & Warning 3rd Van) 5. Nuclear & Bug Ban (Pban) 6.Prohibited to take the exam (Warning 2: Open and Warning 3: Down) --✋Interview✋-- Operator, Game Manager, Counter-Terrorist Team Interview (Interviewable from President) --👋Overall Area👋-- The general standards of the Rock Force can be determined by the Ministry of Defense. The hero will, of course. Thank you. 😏--Why Rock Troops Are Good--😏 1. The map is a bit wide 2. Can't really abuse power (if it takes a while) 3. Much more rank than other troops, you can have more fun ✨--GamePass--✨ Unkillable for a citizen {시민이영창에들어가면엄중한처벌을하겠습니다.} (Automatic) 👑--Tested--👑 Commander~Developer 🔥 - Power - 🔥 Counsellor - Security Guard (vip), Lawyer - Minister (Mod), Deputy Defense Minister - Defense Minister (HeadMod), Commander - Prime Minister (ultraMod), Vice President - President (Admin), Operator - Counterterrorism Team (HeadAdmin), Developer - Developer (ultraAdmin), Owner --🧨War🧨-- In war, the rebel team takes the president of the non-rebel team hostage, and the non-rebel team takes the enemy of the rebel team hostage. It's about fighting while fighting with guns. Power is forbidden and will emerge as pure eme.
Last updated by the developer 27 Feb 2026, 16:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 15:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.