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[Fix] Highly Accurate Residence Massacre RP [BETA]

[Fix] Highly Accurate Residence Massacre RP [BETA]

A Roblox experience owned by the core's terrible group.

RoleplayENresidence massacrehorror rpchase

[Fix] Highly Accurate Residence Massacre RP [BETA] is a roleplay experience created on February 27, 2024. The game has accumulated 510,750 lifetime visits and 522 favorites. Currently, zero users are playing. The title holds a 65 percent like percentage. The description indicates players can survive as residents or chase others as Larry. The experience notes it is not owned by the creators and references the original game by Felipesampaiogames.

Description (written by the developer; not a statement by this register)

You Came To House After A Hard Work,But Larry Won't Let You Rest! Welcome To Highly Accurate Residence Massacre RP!! You Can Survive,And Check The House As The Player or Chase Players And Break Windows As Larry Update Log: Fixed Larry Walk & Idle Attempt To Fix Krampus Larry Lag We Don't Own Residence Massacre Residence Massacre Is Owned By Tea (smth like that) Game Originally Made By Felipesampaiogames More Things Coming Soon

Last updated by the developer 14 May 2024, 14:37 UTC.

0
playing (measured 13 Aug 2026, 01:36 UTC)
510,750
lifetime visits
65%
liked (145 👍 / 78 👎)
524
favourites (1.0 per 1k visits)
27 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Back To Home! · other23,993 · 0.00% win
You Meet The Owner [Core] · social180 · 0.00% win
Spirit Helper · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0265no change
14 Aug 2026, 21:0165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.