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[RAINS] Corridor of Death 🌙

[RAINS] Corridor of Death 🌙

A Roblox experience owned by Corridor of Death.

AdventureENparkourobstacle coursecompetitive racing

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS IN ALPHA STAGE, BUGS AND GLITCHES MAY OCCUR! ⚠️ Jump into Corridor of Death and race against other players to see who can reach the end first! Think it's too easy? Test your skills in the Expert Corridor with even tougher stages. Want an even harder challenge? Take on the FULL Corridor, featuring every stage—both hard and easy. Earn coins for each stage you conquer and use them to buy awesome items in the shop! Play Now! Main Developers - @vidiourok (Programmer) [Made full game, and mechanics] @Dr_NextGamer (Builder, Graphical Maker) [Made lobbies, Thumbnails] @BetonoMisha1ka (Builder) [Made some stages] @AwakenDevs (Builder) [Made most of the stages, along with suggestions]

Last updated by the developer 1 Aug 2026, 14:12 UTC.

0
playing (measured 12 Aug 2026, 19:35 UTC)
1,420
lifetime visits
75%
liked (12 👍 / 4 👎)
6
favourites (4.2 per 1k visits)
27 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Payout
4,300 R$
Double income
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome405 · 0.00% win
Completed the corridor! · progression20 · 0.00% win
??? · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.