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Art Of Elements

Art Of Elements

A Roblox experience owned by ·InVision Games.

Fighting & PvPENelemental bendingbattlegroundsavatar customization

Art Of Elements is a fighting-pvp experience created on 2024-02-27. It currently has 234 players online. The game has accumulated 8,148,599 lifetime visits and 45,534 favorites. User engagement shows an 88% like percentage. The experience allows players to choose elements and fight others.

Description (written by the developer; not a statement by this register)

Welcome to Art Of Elements! Choose your element, unlock abilities, fight others, all to master the art of elements. Available on all Platforms! CONTROLS: In-game Left Ctrl / Y / Triangle - Shiftlock Q / LT / L2 - Dodge / Evade 👍 Like and favorite the game if you want to see more updates! 🐛 Join our Communications Server for exclusive looks, reporting bugs or support. 📋 Update Log: https://devforum.roblox.com/t/art-of-elements-update-logs/3904938 Tags: Avatar, Bending, Elements, Battlegrounds, InVision

Last updated by the developer 14 Aug 2026, 11:11 UTC.

70
playing (measured 24 Aug 2026, 05:50 UTC)
8,368,337
lifetime visits
88%
liked (11,248 👍 / 1,590 👎)
48,916
favourites (5.8 per 1k visits)
27 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7027617310 August 2026 — 189 players21 August 2026 — 192 players21 August 2026 — 197 players21 August 2026 — 199 players21 August 2026 — 189 players22 August 2026 — 171 players22 August 2026 — 192 players22 August 2026 — 188 players22 August 2026 — 154 players22 August 2026 — 155 players22 August 2026 — 123 players22 August 2026 — 149 players22 August 2026 — 126 players22 August 2026 — 115 players22 August 2026 — 108 players22 August 2026 — 128 players22 August 2026 — 154 players22 August 2026 — 170 players22 August 2026 — 180 players22 August 2026 — 208 players22 August 2026 — 222 players22 August 2026 — 213 players22 August 2026 — 216 players22 August 2026 — 250 players22 August 2026 — 225 players22 August 2026 — 253 players22 August 2026 — 204 players22 August 2026 — 217 players22 August 2026 — 226 players23 August 2026 — 221 players23 August 2026 — 240 players23 August 2026 — 213 players23 August 2026 — 188 players23 August 2026 — 163 players23 August 2026 — 180 players23 August 2026 — 125 players23 August 2026 — 122 players23 August 2026 — 132 players23 August 2026 — 143 players23 August 2026 — 117 players23 August 2026 — 164 players23 August 2026 — 164 players23 August 2026 — 196 players23 August 2026 — 193 players23 August 2026 — 234 players23 August 2026 — 219 players23 August 2026 — 240 players23 August 2026 — 241 players23 August 2026 — 276 players23 August 2026 — 238 players23 August 2026 — 238 players23 August 2026 — 219 players23 August 2026 — 219 players24 August 2026 — 216 players24 August 2026 — 158 players24 August 2026 — 153 players24 August 2026 — 124 players24 August 2026 — 117 players24 August 2026 — 70 players10 August 202624 August 2026
59 measurements spanning 14 days, net -119. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–307 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
24 Aug 2026, 05:5070-47
24 Aug 2026, 04:50117-7
24 Aug 2026, 03:50124-29
24 Aug 2026, 02:50153-5
24 Aug 2026, 01:50158-58
24 Aug 2026, 00:50216-3
23 Aug 2026, 23:50219no change
23 Aug 2026, 22:50219-19
23 Aug 2026, 21:50238no change
23 Aug 2026, 20:50238-38
23 Aug 2026, 19:50276+35
23 Aug 2026, 18:50241+1
23 Aug 2026, 17:50240+21
23 Aug 2026, 16:50219-15
23 Aug 2026, 15:50234+41
23 Aug 2026, 14:50193-3
23 Aug 2026, 13:50196+32
23 Aug 2026, 12:50164no change
23 Aug 2026, 11:50164+47
23 Aug 2026, 10:50117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blue Flames
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome3,512,424 · 0.00% win
Novice · welcome472,685 · 0.00% win
Adept · other72,554 · 0.00% win
Prodigy · other29,646 · 0.00% win
Warrior · other11,274 · 0.00% win
Expert · other2,750 · 0.00% win
Noble · other922 · 0.00% win
Legend · other314 · 0.00% win
Myth · other111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 20261 November 2026
63 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
1 Nov 2026, 22:0388no change
22 Oct 2026, 22:0288no change
12 Sept 2026, 22:0188no change
2 Sept 2026, 22:0088no change
24 Aug 2026, 05:5088no change
24 Aug 2026, 04:5088no change
24 Aug 2026, 03:5088no change
24 Aug 2026, 02:5088no change
24 Aug 2026, 01:5088no change
24 Aug 2026, 00:5088no change
23 Aug 2026, 23:5088no change
23 Aug 2026, 22:5088no change
23 Aug 2026, 21:5088no change
23 Aug 2026, 20:5088no change
23 Aug 2026, 19:5088no change
23 Aug 2026, 18:5088no change
23 Aug 2026, 17:5088no change
23 Aug 2026, 16:5088no change
23 Aug 2026, 15:5088no change
23 Aug 2026, 14:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.