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Dream Mansion Tycoon [HELI ๐Ÿš]

Dream Mansion Tycoon [HELI ๐Ÿš]

A Roblox experience owned by DragonT Tycoons.

TycoonENmansion buildingvehicle collectionroleplay

Dream Mansion Tycoon [HELI ๐Ÿš] is a Roblox experience in the tycoon genre, created on 2024-02-27. The game has recorded 610,802 lifetime visits and 1,802 favorites. Currently, zero players are active. The experience maintains an 85% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

๐Ÿ‘ Leave a like on the game for more cars! Welcome to Dream Mansion Tycoon [HELI ๐Ÿš] ๐Ÿ  Build a mansion, drive cool cars, fly helicopters, roleplay with friends, visit other players houses and more in this ultra mansion tycoon! ๐Ÿ’พ Tycoons Auto Save! You can leave and come back to finish at anytime! โš ๏ธ Please leave any feedback you have on the group wall! โค๏ธ Lagging? Try a FREE VIP SERVER! Tags: tycoon, mansion, house, dream, helicopter, cars, beach, ocean, home, roleplay, luxury, mega

Last updated by the developer 27 May 2024, 03:36 UTC.

0
playing (measured 11 Aug 2026, 03:07 UTC)
610,802
lifetime visits
84%
liked (413 ๐Ÿ‘ / 76 ๐Ÿ‘Ž)
1,802
favourites (3.0 per 1k visits)
27 February 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

x2 Cash!
299 R$
Gold Car!
199 R$
Auto Collect!
149 R$
VIP!
99 R$
x2 Speed!
79 R$
x2 Jump!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome352,520 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

848584.514 August 2026 โ€” 85 % liked13 October 2026 โ€” 85 % liked23 October 2026 โ€” 84 % liked14 August 202623 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 84โ€“85 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5384-1
13 Oct 2026, 22:5285no change
14 Aug 2026, 19:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.