Angel Tycoon ๐ผ๐
A Roblox experience owned by zle's Games.
TycoonENangel themecombat elementsgroup reward
Angel Tycoon ๐ผ๐ is a Roblox experience in the tycoon genre, created on 2024-02-27. The game has recorded 4,160,694 lifetime visits and 550,202 favorites. Currently, zero users are playing. The experience holds an 81% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
Welcome to Angel Tycoon ๐ผ๐! ๐ Select your favorite angel ๐ฎ and embark on a divine journey to build your heavenly empire! Purchase and Upgrade your Droppers ๐ that generate Money ๐ธ, which you can then utilize to unlock powerful angelic weapons โ and exquisite angel outfits ๐. Your mission is to unlock all the magic weapons ๐ก and angel outfits within your tycoon ๐! Engage in battles to protect your tycoon and ascend as the most powerful angel โจ in the realm! Forge alliances and invite friends ๐ฅ who can help you in protecting your tycoon and engaging in combat ๐๐ผ! Join the "zle's Games" Group for 2,500 starting money ๐ฐ and 1 spin! ๐ https://www.roblox.com/groups/33823559/zles-Games#!/about In the group, you can find our other games๐ฎ. You can talk to the community๐ช, give feedback on the game, send your game/update ideas and find NEW codes! Don't forget to ๐ Like and โญ Favorite if you enjoy the game!
Last updated by the developer 3 Feb 2026, 21:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:05 | 81 | no change |
| 14 Aug 2026, 03:04 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.