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POSTMORTEM

POSTMORTEM

A Roblox experience owned by ÆTERNUM*.

AdventureENsurrealistexplorationphilosophical

Description (written by the developer; not a statement by this register)

"After his passing, a philosopher proves his theory on life after death." A surrealist Adventure/Exploration game where you wander through fragments of a shattered realm, seeking your purpose. Click the "?" in-game button for a brief introductory guide. Press "E" to open your backpack. Your cursor hints at interactions. High graphic settings are recommended. Join the ÆTERNUM Roblox Group for a speed item. Inspired by works such as Yume Nikki/2kki, Hylics and Dream Game. This game has a Miraheze, search for "POSTMORTEM Miraheze" to find it. This game features a soundtrack mostly formed by original compositions. The soundtrack can be found on our channel, Spotify and all other streaming services. Check the game's store for donations, and ÆTERNUM group for merch. The game's credits can be accessed from the starting area. Please note that this game is far from complete, and therefore the current version is not the final product. Content updates will be released on occasion.

Last updated by the developer 5 Aug 2026, 02:14 UTC.

1
playing (measured 10 Aug 2026, 19:16 UTC)
436,515
lifetime visits
96%
liked (5,722 👍 / 251 👎)
28,165
favourites (64.5 per 1k visits)
27 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Big One
3,000 R$
Unhinged Finance
1,000 R$
Rational Charity
500 R$
Marvelous Paycheck
300 R$
Spiritual Funding
150 R$
Soulful Tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Still Feel As Though I Am Me · other128,114 · 91.8% win
The Foundations of Postmortality · other40,373 · 21.2% win
Acceptance · other19,367 · 23.5% win
Nonlinearity · other16,174 · 21.2% win
Adaptation · other15,343 · 21.2% win
A Tale About Time · other8,193 · 16.5% win
Judgement · other7,006 · 16.5% win
I've Been Here Before · welcome6,823 · 9.4% win
Defrost · other6,131 · 11.8% win
Recollection · other5,367 · 7.1% win
A Comforting Cage · other5,335 · 9.4% win
Shadows of Tomorrow · other4,604 · 4.7% win
And the Light Shall Stay · other4,476 · 7.1% win
One for the Books · other3,994 · 7.1% win
Certified, Licensed and Graduated · progression3,332 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2296no change
14 Aug 2026, 22:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.