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Emerald Eyes: Engine Demo

Emerald Eyes: Engine Demo

A Roblox experience owned by Redog Studios.

AdventureEN3D PlatformerSpeedrunningGodot Engine

Description (written by the developer; not a statement by this register)

NOTE: This Demo has been released in an unfinished state. Badges, saving, many bug fixes, and other features were not added yet, and may not be added because this game will be made with Godot now. We hope you enjoy this demo regardless. This is the Engine Demo for Emerald Eyes: Collapsing Worlds! This is a 3D Platformer focused on movement and speedrunning. Run, jump, and dive your way through 4 different levels, each with their own difficulty! The purpose of this demo is to test out mechanics of the game, provide something playable while waiting for main game's release, and to get feedback before launch. Controls: SPACE x2 - Double Jump SHIFT (Midair) - Dive SHIFT (On Ground) - Roll SHIFT + JUMP (Long Jump) SHIFT (While Diving) - Glide Dash Double Jumping while glide dashing performs a double long jump. Click - Attack Credits: RapTheRedog - Project Lead, Music Composer UltraOnRBX - Level Designer luffytasnim - Music Composer cirawakalong - Music Composer PAN_H3AD3D - Artist

Last updated by the developer 2 Jul 2026, 16:03 UTC.

0
playing (measured 14 Aug 2026, 03:02 UTC)
807
lifetime visits
100%
liked (10 👍 / 0 👎)
23
favourites (28.5 per 1k visits)
28 February 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

On Top of the Barn · collection0 · 0.00% win
Through Heavy Traffic · collection0 · 0.00% win
Hydraulic Havoc · collection0 · 0.00% win
Slippery Ascent · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.