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Be A Mermaid Tycoon!

Be A Mermaid Tycoon!

A Roblox experience owned by NewEra Games.

TycoonENmermaidtycoonpvp

Be A Mermaid Tycoon! is a tycoon experience created on February 28, 2024. The game has accumulated 10,298,030 lifetime visits and 767,841 favorites. Currently, zero players are active. The title holds a 50% like percentage. Tags include mermaid, fighting, and idler themes.

Description (written by the developer; not a statement by this register)

🧜‍♀️Welcome to Be A Mermaid Tycoon! 🤑 Buy Droppers To Earn Cash ⚔️ Fight With Gears and Beat Others 👑 Finish Your Sea Empire ❤️ PREMIUM PLAYERS GET A FREE TURRET 😊 Invite Friends For a 10% Cash Boost Tags: Tycoon, Mermaid, Ariel, Millionaire, Admin, Money, Rich, Billionaire, Fighting, PVP, Idler, Amazing Digital Circus, Cartoon

Last updated by the developer 4 Jul 2025, 11:47 UTC.

0
playing (measured 11 Aug 2026, 01:16 UTC)
10,298,030
lifetime visits
50%
liked (712 👍 / 720 👎)
767,851
favourites (74.6 per 1k visits)
28 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
799 R$
2x Cash
299 R$
Hacker
299 R$
OP Swords
299 R$
Mermaid Pack
248 R$
Royal Upgrader F3 [PERMANENT]
239 R$
Royal Dropper F3 [PERMANENT]
239 R$
Magic Carpet
199 R$
Royal Turret [PERMANENT]
199 R$
PRIVATE ISLAND [PERMANENT]
199 R$
Royal Dropper F2 [PERMANENT]
159 R$
Royal Upgrader F2 [PERMANENT]
159 R$
VIP
98 R$
Auto Collect
79 R$
Royal Upgrader F1 [PERMANENT]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,149,627 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5013 August 2026 — 50 % liked2 September 2026 — 50 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0750no change
13 Aug 2026, 20:0550first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.