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Button Simulator: EXD LEGACY EDITION

Button Simulator: EXD LEGACY EDITION

A Roblox experience owned by Black Soul Studios.

SimulatorENincrementalclickersimulation

Description (written by the developer; not a statement by this register)

A button simulator made by Black Soul Studios. This game will recieve updates on a different style basis NOT A HANGOUT GAME. Update Logs: Update 2.4 Datastore Reset All multipliers are additive now because of infinity bug.... :( Rework your way through this game again! Check ingame for previous updates at the ingame update log! Update 2.5 will be on the NEW place. you may still play Legacy Edition, and transfer data from legacy edition over to the new one, but this game will not recieve new updates unlike the new version.

Last updated by the developer 17 Nov 2025, 17:26 UTC.

0
playing (measured 21 Aug 2026, 11:23 UTC)
1,398
lifetime visits
60%
liked (3 👍 / 2 👎)
4
favourites (2.9 per 1k visits)
28 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DEER DONATION
1,213 R$
Donate to Void's Research
235 R$
3x speed gamepass
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cosmium!! · collection1 · 0.00% win
Overpetted · collection0 · 0.00% win
Lunaris Opal · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.