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Spot The Mistake

Spot The Mistake

A Roblox experience owned by Dwool.

PuzzleENfind the odd one outemoji puzzleprogressive difficulty

Description (written by the developer; not a statement by this register)

❤️ NEW STAGES AT 100 LIKES ❤️ 👋 Welcome to Find The WRONG Emoji 👋 ⬇️ UPDATE 1 ⬇️ +50 Stages Badges Playtime reward Free skip (invite friends) ❓ Can YOU find all 150 WRONG Emojis ❓ 😡 Is it too hard? Invite a friend to help you! 😡 #-Tags: easy , find the wrong emoji , find the wrong image , spot the odd , strong, super, roblox but every second you get +1 speed, roblox but you get +1 damage every second, get faster, huge, massive, big, grow, every second, obby, obby tower, faster every second, race clicker, race , fun, color , rainbow , colorful , colours , colour , super fun , pet , pets , trade , trading , simulator , simulators , obby game , funny , easy obby , quiz

Last updated by the developer 3 Jul 2025, 12:05 UTC.

0
playing (measured 11 Aug 2026, 00:34 UTC)
85,362
lifetime visits
63%
liked (52 👍 / 30 👎)
13,924
favourites (163.1 per 1k visits)
29 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
149 R$
Cloud
139 R$
Speed Coil
99 R$
BoomBox
99 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55,659 · 0.00% win
Stage 25 · progression44,304 · 0.00% win
Stage 50 · progression26,009 · 0.00% win
Stage 100 · progression1,407 · 0.00% win
Stage 150 · progression297 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.