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⛩️ Make Katanas and Prove Sensei Wrong

⛩️ Make Katanas and Prove Sensei Wrong

A Roblox experience owned by best tycoons studio.

TycoonENtycoonanimeblacksmith

⛩️ Make Katanas and Prove Sensei Wrong is a tycoon experience created on 2024-02-29. The game has accumulated 5,163,325 lifetime visits and 30,341 favorites. Currently, zero players are active. The title holds an 85% like percentage. The description mentions building a Katana factory to prove a sensei wrong, with automatic progress saving and group-based cash boosts.

Description (written by the developer; not a statement by this register)

⛩️ Make and Sell Anime Swords and Katanas to PROVE SENSEI WRONG! ⛩️ Your sensei from anime doesn't want you to become a samurai ninja and make a Katana factory and he thinks you will FAIL. to prove him wrong, you start building the best Katana blacksmith forge ever.... 🎮 JOIN GROUP FOR 50% CASH BOOST 🎮 🎮 JOIN THE GROUP FOR THE LATEST CODES. 🎮 💗 Use These Codes after Joining the Group! JOINED 💾 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 忍者になる, 先生になる, 刀を作る 사무라이가 되다, 닌자가 되다, 카타나를 만들어라 กลายเป็นซามูไร, กลายเป็นนินจา, ทำคาทาน่า стать самураем, стать ниндзя, сделать катану Inspired by badass experiences and joshua, and ZO SAMURAI SWORD FIGHTING along with Ninja Legends Tycoon Built by https://www.roblox.com/users/35529078/profile : )

Last updated by the developer 9 Oct 2025, 20:56 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
5,163,325
lifetime visits
85%
liked (8,038 👍 / 1,448 👎)
30,321
favourites (5.9 per 1k visits)
29 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO SELL
399 R$
Hire Tanjiro
399 R$
2x Cash
299 R$
Hire Rengoku
299 R$
Hire Sasuke
299 R$
Hire Nezuko
199 R$
Hire Luffy
199 R$
Hire TopG
199 R$
SPEEDY WORKERS
199 R$
Hire Zoro
149 R$
SUPER FAST RESTOCKERS
99 R$
Sprint
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Passed the tutorial · welcome2,274,515 · 0.00% win
Proved · other38,722 · 0.00% win
Met Owner · social8 · 0.00% win
Started the empire · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:2185no change
14 Aug 2026, 01:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.