⛩️ Make Katanas and Prove Sensei Wrong
A Roblox experience owned by best tycoons studio.
TycoonENtycoonanimeblacksmith
⛩️ Make Katanas and Prove Sensei Wrong is a tycoon experience created on 2024-02-29. The game has accumulated 5,163,325 lifetime visits and 30,341 favorites. Currently, zero players are active. The title holds an 85% like percentage. The description mentions building a Katana factory to prove a sensei wrong, with automatic progress saving and group-based cash boosts.
Description (written by the developer; not a statement by this register)
⛩️ Make and Sell Anime Swords and Katanas to PROVE SENSEI WRONG! ⛩️ Your sensei from anime doesn't want you to become a samurai ninja and make a Katana factory and he thinks you will FAIL. to prove him wrong, you start building the best Katana blacksmith forge ever.... 🎮 JOIN GROUP FOR 50% CASH BOOST 🎮 🎮 JOIN THE GROUP FOR THE LATEST CODES. 🎮 💗 Use These Codes after Joining the Group! JOINED 💾 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 忍者になる, 先生になる, 刀を作る 사무라이가 되다, 닌자가 되다, 카타나를 만들어라 กลายเป็นซามูไร, กลายเป็นนินจา, ทำคาทาน่า стать самураем, стать ниндзя, сделать катану Inspired by badass experiences and joshua, and ZO SAMURAI SWORD FIGHTING along with Ninja Legends Tycoon Built by https://www.roblox.com/users/35529078/profile : )
Last updated by the developer 9 Oct 2025, 20:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:21 | 85 | no change |
| 14 Aug 2026, 01:19 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.