Fight to Death
A Roblox experience owned by DeaI with lt.
Fighting & PvPENPvPParkourRooftop Combat
Description (written by the developer; not a statement by this register)
FIGHT TO DEATH Fight across rooftops and inside buildings in a nonstop PvP battle! Jump between buildings, balance across narrow planks, and hunt down other players. Drop inside to explore maze-like interiors where you can hide, escape, or ambush enemies through hidden paths. Fight on rooftops AND inside buildings Risky jumps and parkour movement Sneak, hide, or go all-out attack Skill-based combat (no pay-to-win) Secrets hidden across the map Get eliminated? Respawn instantly and jump right back into the fight! Game is still in development — more maps, weapons, and features coming soon! Can you dominate the rooftops and survive the maze below?
Last updated by the developer 29 Mar 2026, 12:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 16:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.