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Torment Mania

Torment Mania

A Roblox experience owned by Dona's Production.

ShooterENDOOM-inspiredFPSDemons

Description (written by the developer; not a statement by this register)

A fast-paced shooter and the ultimate combination of speed and power in a skill-based style and an enduring concept through either as Elite Space Marines, The catastrophic apocalypse with the rise of carnage demons, the deadliest demons are everywhere when it unleashes a hell of adventures, between one evil against an evil those who truly conquered the world. CONTROLS: F - Parry / Punch / Melee Weapon Block & Execute etc M - Gameplay Menu G - Toggle Shift - Dash (Invulnerability + Lethal) Z - Ground Slam + Dropkick Momentum | C to slide Space - Jump + Wallrun More NOTE: This game is still in development phase - expect changes and frequent shutdowns. Furthermore, Torment Mania is not considered a tactical shooter or a body-cam version. It was previously discontinued some time ago and evolved into a blood soaked, DOOM-inspired FPS. "The sky is a treacle of chaos - and it's too easy to swallow." hell yea.

Last updated by the developer 26 Jul 2026, 23:03 UTC.

0
playing (measured 11 Aug 2026, 15:34 UTC)
12,517
lifetime visits
78%
liked (136 👍 / 38 👎)
1,108
favourites (88.5 per 1k visits)
1 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Torment Mania · welcome3,779 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.