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Simplified Toilet Roleplay

Simplified Toilet Roleplay

A Roblox experience owned by Dunks Funky group lol.

RoleplayENroleplaysurrealcharacter customization

Simplified Toilet Roleplay is a Roblox experience in the roleplay genre, created on March 1, 2024. The game currently has 141 players online. It has accumulated 29,640,935 lifetime visits and 21,467 favorites. The title holds a 75% like percentage. The description invites users to roleplay as surreal toilets or camerabots across different eras and characters.

Description (written by the developer; not a statement by this register)

be a surreal toilet or a camerabot! pick your side and roleplay in different eras, as different characters! Update log -------

Last updated by the developer 29 Jul 2026, 15:03 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
29,726,448
lifetime visits
75%
liked (6,136 👍 / 2,065 👎)
23,847
favourites (0.8 per 1k visits)
1 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9012610810 August 2026 — 126 players21 August 2026 — 90 players10 August 202621 August 2026
2 measurements spanning 11 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–131 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-36
10 Aug 2026, 15:36126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
500 R$
Support
200 R$
Support
100 R$
Support
50 R$
Support
25 R$
Support
10 R$
Support
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5375no change
12 Oct 2026, 15:5275no change
2 Oct 2026, 15:5075no change
22 Sept 2026, 15:4975no change
12 Sept 2026, 15:4875no change
2 Sept 2026, 15:4575no change
23 Aug 2026, 15:3275no change
21 Aug 2026, 20:5475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.