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Capture the Castle [Beta]

Capture the Castle [Beta]

A Roblox experience owned by Medieval Clothings.

ShooterENmedievalcapture the flagbeta

Description (written by the developer; not a statement by this register)

Capture the enemies castle or defend your own🏰 Unlock medieval weapons to fight🛡️⚔️ Train your fighting skills🏹 Use Code "Testing" for 2,000 Cash! ⭐👍 If you'd like to support the game please like and favorite the game! 💬 Check my Social Links and join the community for sneak peeks! 🔔 Click FOLLOW to be notified when an update drops! This game is currently in Beta-testing, that means there might be bugs. If you find any bug or you have feedback for the game, you can join the group or write it in the feedback system in the game.

Last updated by the developer 21 Jun 2026, 07:48 UTC.

0
playing (measured 26 Aug 2026, 01:48 UTC)
1,819
lifetime visits
67%
liked (12 👍 / 6 👎)
17
favourites (9.3 per 1k visits)
1 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 01:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
199 R$
Fire sword
79 R$
Starterpack
49 R$
Double vote
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome377 · 0.00% win
Beta · welcome377 · 0.00% win
20 Kills · progression0 · 0.00% win
100 Kills · progression0 · 0.00% win
Pro player · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.