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Endless Trial Obby [BETA]

Endless Trial Obby [BETA]

A Roblox experience owned by Delta Forge.

ObbyENParkourRandom GenerationSpeedrun

Description (written by the developer; not a statement by this register)

🚀 USE CODE "RELEASE2026" FOR FREE REWARDS! 🎉 🏁 Welcome to Endless Trial Obby! An endless randomly generated parkour adventure where every run feels different. Use abilities like Double Jump and Dash to beat challenging obstacles, find shortcuts, and speedrun through infinite worlds and unique biomes! 🔥 Unlock new abilities to move faster and reach harder stages. 🌎 Explore endless worlds with unique parkour challenges and random stages. 🎯 Improve your skills, beat your best runs, and discover new shortcuts. 💰 Join our group for FREE Coins and future rewards! 💬 We read feedback and suggestions to help improve future updates and abilities! ❤️ Like 👍 Favorite ⭐ and Follow 🔔 if you enjoy the game! Tags: Obby, Endless Obby, Parkour, Speedrun, Platformer, Infinite Obby, Mega Obby, Skill-Based Obby

Last updated by the developer 23 Jun 2026, 10:44 UTC.

3
playing (measured 10 Aug 2026, 16:38 UTC)
11,105
lifetime visits
73%
liked (69 👍 / 26 👎)
690
favourites (62.1 per 1k visits)
1 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome11,402 · 100.0% win
Beta Player! · other11,397 · 100.0% win
1 Stage · progression6,882 · 100.0% win
5 Stages · progression4,372 · 90.5% win
10 Stages · progression2,638 · 57.1% win
25 Stages · progression352 · 19.0% win
50 stages48 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757416 August 2026 — 75 % liked26 August 2026 — 73 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:3273-2
16 Aug 2026, 22:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.