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type on a keyboard

type on a keyboard

A Roblox experience owned by Crazy Block Games.

MinigamesENtypingco-opleaderboard

type on a keyboard is a minigame experience created on 2024-03-01. It has recorded 521,138 lifetime visits and 2,109 favorites. The current player count is zero. The experience holds a 72% like percentage. The description notes collaborative typing mechanics and hidden achievements.

Description (written by the developer; not a statement by this register)

- work with the rest of the server to type on a keyboard. certain words trigger an event - ❗very difficult❗ hidden achievements ⭐ type the most to be on top of the leaderboard ... do NOT type "NUKE"

Last updated by the developer 5 Jun 2026, 15:59 UTC.

0
playing (measured 11 Aug 2026, 23:52 UTC)
521,138
lifetime visits
72%
liked (456 👍 / 181 👎)
2,112
favourites (4.1 per 1k visits)
1 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emoji PERMANENT Access
50 R$
2X SIZE
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

certified typer (10 buttons) · other354,669 · 0.00% win
certified typer (100 taps) · other214,943 · 0.00% win
certified typer (1000 taps) · progression13,915 · 0.00% win
Nuked the server! · other3,472 · 0.00% win
Joined a PARTY! · social843 · 0.00% win
certified typer (10000 TAPS) · progression187 · 0.00% win
certified typer (100,000 taps)... · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:4872no change
14 Aug 2026, 20:4972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.