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PS's Accurate Euphoria Ragdoll

PS's Accurate Euphoria Ragdoll

A Roblox experience owned by PS_LOL's_Group.

SimulatorENragdoll physicseuphoria enginepvp combat

PS's Accurate Euphoria Ragdoll is a simulator experience created on March 2, 2024. The game has accumulated 3,437,915 lifetime visits and holds 15,479 favorites. Currently, zero users are playing. The title maintains a 76% like percentage. Its tags include ragdoll engine, realistic physics, blood effects, and RPG elements.

Description (written by the developer; not a statement by this register)

thanks for playing the game, we also moved into new game called PS's Natural Ragdoll so please check it out! good bye for now - Reasonal welcome to "PS_LOL's Accurate Euphoria Ragdoll" play with friends and chaos! features: death screen xrays and bloods also more. this game has mixed with rpg, idk why? shutdown wont save your item so just rejoin. Tags: Ragdoll, Ragdoll Engine, Realistic, Blood, Craftwars, RPG, Euphoria, PVP, Unbalanced, Fighting, Comedy, Action

Last updated by the developer 28 May 2026, 08:51 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
3,437,915
lifetime visits
76%
liked (3,264 👍 / 1,007 👎)
15,491
favourites (4.5 per 1k visits)
2 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blueprint
50 R$
RPG-7
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game · welcome412,025 · 0.00% win
Ay welcome back · welcome180,855 · 0.00% win
welcome to the backroom · welcome28,549 · 0.00% win
are u done breaking? u look not fine with glasses? · other19,327 · 0.00% win
yo u have met me already? · secret8,616 · 0.00% win
Bonfire Lit · progression3,576 · 0.00% win
Brickled · other1,859 · 0.00% win
BEAN · other1,651 · 0.00% win
TOO COLD · other1,450 · 0.00% win
Cube · other1,068 · 0.00% win
break a stone · other1,023 · 0.00% win
Refreshing · other710 · 0.00% win
u found soldiers · collection514 · 0.00% win
CUBA? · other488 · 0.00% win
watermelon? · other419 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3876no change
24 Aug 2026, 04:3876no change
14 Aug 2026, 04:3876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.