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Dimensional Drift [HORROR]

Dimensional Drift [HORROR]

A Roblox experience owned by Turz Entertainment.

HorrorENhorrorliminal spacesnarrative

Dimensional Drift [HORROR] is a horror experience created on 2024-03-02. It has accumulated 1,665,887 lifetime visits and 79,109 favorites. Currently, 248 users are playing. The game holds a 75% like percentage. The description notes jumpscares and disturbing imagery within a narrative involving a child in a twisted nightmare.

Description (written by the developer; not a statement by this register)

WARNING: This game contains jumpscares and disturbing imagery. You play as a young child spending a quiet night at home. As the television flickers in the darkness, you slowly drift off to sleep. But when you wake up, something is terribly wrong. Your home is gone, replaced by a twisted nightmare where nothing feels real. The familiar has become unfamiliar, and every path leads deeper into impossible places. All you want is to find your parents and escape, but the nightmare refuses to let you go. As you explore, you'll wander through abandoned houses, haunted hallways, endless liminal spaces, and other disturbing locations where reality constantly shifts. Every corner hides something watching you. Strange entities stalk the darkness, waiting for the perfect moment to strike, while the nightmare grows more terrifying with every step. Surviving these horrors is the only way forward. After escaping the events of Chapter 1, you finally return home... or so it seems.

Last updated by the developer 23 Aug 2026, 23:41 UTC.

147
playing (measured 24 Aug 2026, 07:50 UTC)
1,828,566
lifetime visits
75%
liked (6,483 👍 / 2,208 👎)
79,109
favourites (43.3 per 1k visits)
2 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64583323.514711 August 202624 August 2026
61 measurements spanning 13 days, net +83. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 61
Measured (UTC)PlayersChange
24 Aug 2026, 07:50147-25
24 Aug 2026, 06:50172-61
24 Aug 2026, 05:50233-58
24 Aug 2026, 04:50291-49
24 Aug 2026, 03:50340+35
24 Aug 2026, 02:50305-106
24 Aug 2026, 01:50411-23
24 Aug 2026, 00:50434+28
23 Aug 2026, 23:50406+11
23 Aug 2026, 22:50395-69
23 Aug 2026, 21:50464-26
23 Aug 2026, 20:50490+58
23 Aug 2026, 19:50432+86
23 Aug 2026, 18:50346+52
23 Aug 2026, 17:50294-41
23 Aug 2026, 16:50335+55
23 Aug 2026, 15:50280-22
23 Aug 2026, 14:50302+50
23 Aug 2026, 13:50252+11
23 Aug 2026, 12:50241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GLITCH
350 R$
OG TITLE
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome977,449
Escaped! - Chapter 1 · progression218,478
Thank you! · other20,048
Chapter 2 Demo · other8,611

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 202624 August 2026
61 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
24 Aug 2026, 07:5075no change
24 Aug 2026, 06:5075no change
24 Aug 2026, 05:5075no change
24 Aug 2026, 04:5075no change
24 Aug 2026, 03:5075no change
24 Aug 2026, 02:5075no change
24 Aug 2026, 01:5075no change
24 Aug 2026, 00:5075no change
23 Aug 2026, 23:5075no change
23 Aug 2026, 22:5075no change
23 Aug 2026, 21:5075no change
23 Aug 2026, 20:5075no change
23 Aug 2026, 19:5075no change
23 Aug 2026, 18:5075no change
23 Aug 2026, 17:5075no change
23 Aug 2026, 16:5075no change
23 Aug 2026, 15:5075no change
23 Aug 2026, 14:5075no change
23 Aug 2026, 13:5075no change
23 Aug 2026, 12:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.