Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[V2 NOW!] The Red Tour

[V2 NOW!] The Red Tour

A Roblox experience owned by SE Productions..

Music & rhythmENmusicconcerttaylorswift

Description (written by the developer; not a statement by this register)

➡️ RED TOUR V2 IS HERE! Step into the world of The Red Tour — now officially live and ready to experience! ➡️ SHUTDOWN = UPDATE 👍🏻 Enjoying the game? Leave a like to show your support! 💻 Join our group for exclusive Control Room Access: https://www.roblox.com/communities/33344297/SE-Productions#!/about 📱 On mobile? Scroll down to ‘Developer’ > Tap ‘View Community’ to join! 🚨 Found a bug or troll? Let us know through our comms server. ⚠️ All in-game content is protected by intellectual property rights. Unauthorized use, leaks, or redistribution of assets is not allowed. 👥 Credits in game! 🏷️ Tags: the red tour , red tour , red , reputation , 1989 , midnights , eras , swift

Last updated by the developer 15 Jul 2026, 18:52 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
81,500
lifetime visits
88%
liked (296 👍 / 39 👎)
793
favourites (9.7 per 1k visits)
2 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Teleport
75 R$
Donate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Red Tour! · welcome37,394 · 0.00% win
Early Player · welcome78 · 0.00% win
You met the owner! · social49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 89 % liked4 September 2026 — 88 % liked24 September 2026 — 88 % liked15 August 202624 September 2026
3 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 18:1688no change
4 Sept 2026, 14:3788-1
15 Aug 2026, 13:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.