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Slenderman Forest but bad

Slenderman Forest but bad

A Roblox experience owned by E Experiences.

HorrorENhorrorslendermanfree-models

Description (written by the developer; not a statement by this register)

This game uses free models BUT I scripted mostly everything in the game except for Slender and the stuff in abandoned homes. Credits to Rufus14 for funny Slender.

Last updated by the developer 25 Jan 2026, 02:31 UTC.

0
playing (measured 11 Aug 2026, 03:18 UTC)
60,337
lifetime visits
90%
liked (78 👍 / 9 👎)
154
favourites (2.6 per 1k visits)
2 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Slender's Forest... · welcome43,256 · 100.0% win
Day is Gone... · other12,812 · 0.00% win
Lived a Night... · other6,605 · 0.00% win
Sword? · collection195 · 0.00% win
Lived 10 Nights... · progression173 · 0.00% win
Found Me! · secret151 · 0.00% win
Got All Pages... · collection69 · 0.00% win
Lived 25 Nights... · progression28 · 0.00% win
Slender? Gone? · other16 · 0.00% win
Lived 50 Nights... · progression7 · 0.00% win
Lived 100 Nights... · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:3890no change
15 Aug 2026, 16:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.