Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[❇️]STCK: REVIVAL

[❇️]STCK: REVIVAL

A Roblox experience owned by THE MOTHS!.

HorrorENhorrorobbyroleplay

Description (written by the developer; not a statement by this register)

!SET YOUR GRAPHIC QUALITY TO MAX FOR A BETTER EXPERIENCE!🔥 Working on bug’s still, so expect SOME issues! suggestions go to the forum! UPDATE 6 -REVIVED update!- STCK is back! heres whats up: [Follow me on my profile if you’d like (xxbearrockxx)] - Revive Update! - 🔨Restored map 2!! with some improvements! - 🔧Bug Fixes! - New sprint button remodel! - 🥥A new beginning to an end! -🍪ADMIN ABUSES!! - 🍂And more! ``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` TAGS IGNORE . Catnap, prototype, huggywuggy, brainrot, steal, tsunami, roblox, roleplay, fighting, aesthetics, sad, cool, fun, dramatic, funny, scary, horror, admin abuse, cat, dog day, joy, steal a brainrot, tralala, Tung, colors, tower, obby, heroes Every update so far: 1-✨Crystal update! 2-✨Shadow update! 3-✨Christmas update! 4-✨Halloween update! 5- /Last update\ ?= !.REVIVAL.!

Last updated by the developer 8 Mar 2026, 03:09 UTC.

0
playing (measured 13 Aug 2026, 23:46 UTC)
376,773
lifetime visits
39%
liked (42 👍 / 66 👎)
190
favourites (0.5 per 1k visits)
2 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

thanks for playing! · welcome42 · 0.00% win
meet the owner! · other1 · 0.00% win
welcome to STCK! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.