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Generator Incremental [RNG] 🍀

Generator Incremental [RNG] 🍀

A Roblox experience owned by RedBolts.

SimulatorENincrementalrngleaderboard

Description (written by the developer; not a statement by this register)

🔥🎉 Welcome to, Generator Incremental [RNG] 🔥🎉 >> This is a Full GUI Game, servers are single player, but there is global chat to talk with anyone currently playing this game! << 🎉Play this game on the Weekend for 3x Charm Luck!🎉 🍀 Get Rare Rarities! 🍀 💵 Sell your Rarities for LOTS of Money! 💵 ⬆️ Use your Money to Buy Many Upgrades! ⬆️ 🌌 Rebirth, Prestige, and do Much More! 🌌 🏆 Climb the Leaderboard and Become the Best! 🏆 🍀 Join the Group for 2x Luck AND a Free Chat Tag! 🍀 💵 Premium Members get 2x Luck & +1 Reincarnation! 💵 ❤️ By RedBolts ❤️

Last updated by the developer 13 Dec 2025, 04:38 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
179,888
lifetime visits
76%
liked (615 👍 / 193 👎)
2,754
favourites (15.3 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 👑
399 R$
Faster Generators⚡
199 R$
2x Money 💵
49 R$
More Backgrounds
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome77,206 · 100.0% win
Rebirth! · progression25,918 · 72.7% win
Prestige! · progression19,657 · 36.4% win
Reincarnation! · progression7,015 · 0.00% win
Water! · other3,743 · 0.00% win
Fire! · other3,220 · 0.00% win
Elemental Level! · progression2,863 · 0.00% win
Galactic Level! · progression1,456 · 0.00% win
Essences! · collection122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:2376no change
25 Aug 2026, 05:3876no change
15 Aug 2026, 05:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.