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Garfield Battle (New Lobby!)

Garfield Battle (New Lobby!)

A Roblox experience owned by Squadron Games.

Tower defenseENtower defensegarfieldwave survival

Description (written by the developer; not a statement by this register)

Defends Garfields house from garfield and friends! Current wave count: 50 Latest update: Introduced a lobby so that you are no longer put into the middle of a game: The lobby has public and private queues, play with a group of up to 8. Private queues require a code to join, the first person that joins a private queue will be given the code to share to friends. Players will be teleported back to the lobby when the house health is depleted, or when wave 50 is beat. The health bar for the house was moved to the players screen. A new player health bar was added. Turret bugs fixed. Sound effect bugs fixed.

Last updated by the developer 1 Mar 2026, 04:23 UTC.

0
playing (measured 23 Aug 2026, 01:19 UTC)
15,126
lifetime visits
97%
liked (33 👍 / 1 👎)
59
favourites (3.9 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50 Health
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wave 10! · progression282 · 0.00% win
Wave 20! · progression103 · 0.00% win
Wave 30! · progression38 · 0.00% win
Wave 50! · progression10 · 0.00% win
Wave 40! · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.