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R6 Outfits

R6 Outfits

A Roblox experience owned by die lit | XIV.

RoleplayENavatar customizationoutfit loaderUGC showcase

Description (written by the developer; not a statement by this register)

⛧ group: https://www.roblox.com/groups/33647333 ⛧ high quality r6 outfits ♱ ⛧ new fits added almost daily ♱ ⛧ leave a like n fav for more lit upd! ♱ ⛧ Outfits made by die lit & the public. (If your outfit was featured in-game and you want it to be removed, please send me a PM or Comment on the Wall and it'll be removed ASAP!) ⛧ This game has no copyright or infringement of brands, not all clothes are owned by us, Ugc's are made by talented creators, full credits to them. Tags: Avatar customization, Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , R6, DHRP, dollhouse, dollhouserp Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit † † † † † † † † † † †

Last updated by the developer 4 May 2026, 02:30 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
426,311
lifetime visits
85%
liked (2,129 👍 / 382 👎)
24,606
favourites (57.7 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome 🗡 · welcome269,234 · 0.00% win
⛧ thank you! ⛧ · other38,728 · 0.00% win
met the owner · social39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.