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Getting Fat Simulator

Getting Fat Simulator

A Roblox experience owned by Pink Sparkle Studios.

SimulatorENincrementalpet collectionparkour

Getting Fat Simulator is a Roblox experience in the simulator genre, created on March 3, 2024. The game has accumulated 14,168,090 lifetime visits and 1,322,612 favorites. It maintains a 96% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🍔 Welcome to Getting Fat Simulator, The BEST fat simulator on Roblox! 💪 Gain +1 fat every second 🍔 Pick up food from the ground 🏃‍♂️ Run parkours to earn wins 🏆 Collect wins & pets 😺 Upgrade your pets! 🔥 Battle against opponents 🌍 Travel the worlds! PREMIUM PLAYERS GET +10% STRENGTH BOOST! GROUP MEMBERS GET FREE OP PET! INVITE YOUR FRIEND AND GET A BOOST! ❤️ Lagging? USE A FREE VIP SERVER If you enjoyed this game, don't forget to 👍 Like, ⭐ Favorite, Follow and thanks for playing!

Last updated by the developer 7 Feb 2025, 18:50 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
14,168,090
lifetime visits
96%
liked (41,655 👍 / 1,807 👎)
1,322,511
favourites (93.3 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
449 R$
x6 Hatching
349 R$
Super Luck
249 R$
+100 Pet Storage
179 R$
x2 Void
159 R$
Unlock Trading
159 R$
Auto Open
149 R$
Triple Hatch
129 R$
x2 Golden
119 R$
Luck
99 R$
Instant Open
99 R$
x2 Kill
99 R$
+25 Pet Storage
79 R$
Auto Rebirth
59 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,346,937 · 100.0% win
1 Win! · progression5,900,495 · 66.7% win
5 Win! · progression2,560,497 · 0.00% win
10 Win! · progression1,561,798 · 0.00% win
Invite Friend! · social1,189,112 · 0.00% win
25 Win! · progression480,690 · 0.00% win
50 Win! · progression263,710 · 0.00% win
100 Win! · progression139,083 · 0.00% win
Rebirth! · progression125,206 · 0.00% win
500 Fat! · other96,284 · 0.00% win
1.000 Fat! · collection81,867 · 0.00% win
250 Win! · progression77,800 · 0.00% win
5.000 Fat! · progression48,933 · 0.00% win
500 Win! · progression38,249 · 0.00% win
10.000 Fat! · collection33,751 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2196no change
23 Aug 2026, 18:0896no change
13 Aug 2026, 18:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.