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Classic Battlegrounds

Classic Battlegrounds

A Roblox experience owned by Entertainment Now.

Fighting & PvPENAnime CombatFightingJJK

Description (written by the developer; not a statement by this register)

👾 Welcome to The Classic Battlegrounds! 🎮 Controls: 👊 M1 (Mouse Click): Punch (Combo: 4 times) 🚀 Slam Down: M4 (while in the air) 🚶‍♂️ Q + W: Dash Punch ⬅️➡️ Q + A/D: Side Dash or Ragdoll Cancel ⬇️ Q + S: Backward Dash 🔥 1, 2, 3, 4: Skills 💥 G: Awaken Mode (Activate when your Awaken Bar is filled) 📈 Game Features: Fast-paced combat with unique combos and skills. Master dashing with Q + W, Q + A/D, Q + S. Awaken Mode: Unlock full potential with G. Tags: Mega Obby, Obby Parkour, Obstacle Course, Adventure Obby, Easy Escape, Fun Obby Tower, Platformer Obby, Cartoon Obby, Obby Escape Parkour, tycoon, Simulator, Hunt, TheHunt, The Hunt, Roblox, Battlegrounds, JJK Game, Hollow Purple, Purple, Gojo, Toji, Battleground, Map,

Last updated by the developer 3 Aug 2026, 23:15 UTC.

0
playing (measured 11 Aug 2026, 02:08 UTC)
318,631
lifetime visits
52%
liked (328 👍 / 308 👎)
1,440
favourites (4.5 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gamepass
400 R$
Early Access
200 R$
Kill sound
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hunt Egg! · collection74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 51 % liked25 August 2026 — 52 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:5352+1
15 Aug 2026, 00:3751first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.