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[BETA] Don't Melt Obby 🧊

[BETA] Don't Melt Obby 🧊

A Roblox experience owned by Gamepoint Studios.

ObbyENobstacle courseice themehard difficulty

Description (written by the developer; not a statement by this register)

Can you beat all 128 stages over fiery lava all while being a ice cube? Be careful! ⚠️ The ice slides. This game is supposed to be hard, try your best! ❄️

Last updated by the developer 4 Jun 2024, 02:53 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
9,414
lifetime visits
69%
liked (20 👍 / 9 👎)
20
favourites (2.1 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🤑 Chat Tag
500 R$
🤡 Chat Tag
69 R$
Face Changer
50 R$
SIGMA Chat Tag
35 R$
Pink Chat Color
25 R$
Blue Chat Color
25 R$
Yellow Chat Color
25 R$
Green Chat Color
25 R$
GOD Chat Tag
25 R$
Red Chat Color
25 R$
🤓 Chat Tag
23 R$
PRO Chat Tag
20 R$
😳 Chat Tag
19 R$
NOOB Chat Tag
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,533 · 0.00% win
Beat Tutorial Mode! · progression5,475 · 0.00% win
Beat Easy Mode! · progression2,248 · 0.00% win
Beat Medium Mode! · progression1,738 · 0.00% win
Beat Hard Mode! · progression748 · 0.00% win
Beat Impossible Mode! · progression165 · 0.00% win
Beat Extreme Mode! · progression117 · 0.00% win
Met a Developer! · social10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.