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PTA Alternate Reality: 42nd/Junko

PTA Alternate Reality: 42nd/Junko

A Roblox experience owned by PTA Alternate Reality.

RoleplayENalternate realityfan-madeexploration

Description (written by the developer; not a statement by this register)

Welcome to 42nd Street-Junko Heights, a former station on the PID Fifth Avenue line located in central Potatoburg that was abandoned in the 50s. The game takes place in an alternate universe of PTA Fifth Avenue Lines in a scenario where this station survived to present day, going through extensive renovations to continue serving the Potato City Subway. 42nd/Junko is the first ever installment of the alternate reality series. Credits are listed in the "Credits" button. Disclaimer: This game is not an official Potato Transit Authority game, nor endorsed by so. This is purely a fan made project that is based out of so taken place in an alternative universe. This is also a non-drivable game, so do not complain that there are no spawners. It is recommended to join our communications server or our group to tune into updates and interact with other users. Group: https://www.roblox.com/groups/34490993/PTA-Alternate-Reality

Last updated by the developer 3 Apr 2026, 11:38 UTC.

0
playing (measured 11 Aug 2026, 09:31 UTC)
23,925
lifetime visits
85%
liked (135 👍 / 23 👎)
380
favourites (15.9 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A Brighter Past for a Brighter Future · other11,370 · 0.00% win
Testing the Brighter Past · other102 · 0.00% win
There was no brighter future. Only the past. · other94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.516 August 2026 — 86 % liked25 September 2026 — 86 % liked4 November 2026 — 85 % liked16 August 20264 November 2026
3 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 08:4985-1
25 Sept 2026, 08:4686no change
16 Aug 2026, 07:0286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.