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[Legacy Edt.] Crosstown Line

[Legacy Edt.] Crosstown Line

A Roblox experience owned by Project Fastrack.

SimulatorENNYC SubwaySimulationLegacy

[Legacy Edt.] Crosstown Line is a simulator experience created on 2024-03-03. It currently has 5 players and 1,396,892 lifetime visits. The title holds 7,298 favorites and maintains an 87% like percentage. This legacy variant features a route exclusive to five-car trains, avoiding Manhattan travel between Northern Queens and Southern Brooklyn.

Description (written by the developer; not a statement by this register)

Completed in 1937, The Crosstown Line has been serving commuters between Northern Queens and Southern Brooklyn for decades. Its one of the only lines that only exclusively runs Five Cars, and DOES NOT travel through Manhattan. In this experience, you can dive into this one of a kind route. [This is now classified as a Legacy variant, which means updates will be less common, and more prone to QOL issues.]

Last updated by the developer 2 Aug 2026, 18:30 UTC.

5
playing (measured 10 Aug 2026, 20:32 UTC)
1,396,892
lifetime visits
87%
liked (2,669 👍 / 387 👎)
7,338
favourites (5.3 per 1k visits)
3 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(READ DESC) Roleplay Items - Track Work Equipment
60 R$
Non-Revenue Consists
50 R$
Kawasaki R211A
45 R$
Pre-General Overhaul Fleet
25 R$
NYCT R44
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Drums Away · other5,826 · 1.4% win
In Plain Sight · other4,335 · 1.8% win
Super Express · other3,702 · 1.8% win
Not An Exit · other3,283 · 0.90% win
April Fools 2026 · other1,763 · 0.00% win
Highest-Lowpoint · other905 · 0.00% win
April Fools 2025 · other833 · 0.00% win
For a Future Withheld · other117 · 0.00% win
WE OWN THE NIGHT · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:5387no change
14 Aug 2026, 12:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.