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Coems [Horror]

Coems [Horror]

A Roblox experience owned by Snap Shot Studios.

HorrorENpost-apocalypticgang conflictshort experience

Description (written by the developer; not a statement by this register)

You are just a member of the Thuggers gang trying to hang out with your homies in a post-apocalyptic world. However, the opp gang, the Scammers, have gained the power of the Coems and are abusing this power to cause harm to your gang. You are sent on a mission to steal Coems back to your own gang so you can use the power to defend the Thuggers, but while trying to steal the Coems... something happened. 🤯 Developed in 2 Weeks for April Fools 2024 (it is a short game) Listen to the OST on Youtube!

Last updated by the developer 26 Oct 2025, 02:46 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
3,153
lifetime visits
74%
liked (64 👍 / 22 👎)
67
favourites (21.2 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

too much of a donation
1,026 R$
Massive Coem Donation
100 R$
Big Coem Donation
50 R$
Coem Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the gang! · welcome1,678 · 0.00% win
I need to get out of here fast · progression388 · 0.00% win
Finally over · progression266 · 0.00% win
WAR WITH THE SCAMMERS!!!!! · social55 · 0.00% win
Let me cook 🔥🔥🗣🗣 · progression11 · 0.00% win
A True Thugger · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7418 August 2026 — 74 % liked28 August 2026 — 74 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:1674no change
18 Aug 2026, 09:0874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.