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Anime Energy Simulator🔥

Anime Energy Simulator🔥

A Roblox experience owned by HCHY Studio.

SimulatorENDragon BallClickerAnime

Anime Energy Simulator🔥 is a simulator experience created on 2024-03-04. It has accumulated 4,887,905 lifetime visits and 12,941 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description outlines gameplay involving training, unlocking items, and defeating bosses.

Description (written by the developer; not a statement by this register)

🔴 Welcome to Anime Energy Simulator 💡 How to play: 🏋️ Train dragon ball To Gain Strength 🌀 Unlock special Shield and weapon to aid you in battle! ⛩️ Defeat the boss and reach the new world 🏆 Collect Anime Heros & Wins ❤️ LEGEND CODE AT 50000 LIKES! NewCode: Goku,Ninja,Demon 🔔 Follow for game updates! 🔔 🔥 PREMIUM BENEFITS: +25% Wins +25%Power Free Spin

Last updated by the developer 4 Jul 2026, 07:23 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
4,887,905
lifetime visits
97%
liked (30,630 👍 / 1,061 👎)
12,939
favourites (2.6 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
X3 Wins
799 R$
Easy Craft
699 R$
OP Click
599 R$
Magic Eggs
549 R$
VIP
499 R$
+5 Extra Pet Equip!
399 R$
X2 Wins
349 R$
X2 Power
299 R$
x3 Egg Hatching
299 R$
+3 Extra Pet Equip!
199 R$
+250 Pet Storage
159 R$
Fast Hatch
99 R$
+100 Pet Storage
99 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,057,428 · 20.0% win
Challenge The BOSS · progression1,234,321 · 0.00% win
Reach 🏴‍☠️Marine base · progression631,502 · 0.00% win
Reach 🦊 Konohagakure · progression133,369 · 20.0% win
EASTER 2024 · other80,756 · 0.00% win
Reach 😈 Mugen Train · progression33,460 · 20.0% win
Reach School of Jujutsu · progression3,886 · 0.00% win
Reach World6! · progression872 · 0.00% win
Reach ##### Village · progression306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4897no change
14 Aug 2026, 01:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.