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Company Tycoon [Remaking]

Company Tycoon [Remaking]

A Roblox experience owned by Daily Studios.

TycoonENtycoonsandboxgroup-bonus

Company Tycoon [Remaking] is a tycoon experience created on 2018-02-19. It has recorded 947,036 lifetime visits and 13,495 favorites. The game holds an 80% like percentage. Currently, zero players are active. The description indicates the title is in a beta phase with potential glitches.

Description (written by the developer; not a statement by this register)

Get Cash and Gems every 4 hours for being in the group! https://www.roblox.com/My/Groups.aspx?gid=2741384 Follow @spot9110 on twitter for codes that award Gems and Cash! NEXT NEW CODE AT 2.5K LIKES!!! 👍 Welcome to Company Tycoon! Here you can choose and build your own Company. The game is currently in Beta phase and there may be glitches/bugs. Please send a message about any glitch or bug you find! Tags: Sandbox, Tycoon.

Last updated by the developer 9 Mar 2021, 00:50 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
947,036
lifetime visits
80%
liked (3,940 👍 / 991 👎)
13,493
favourites (14.2 per 1k visits)
19 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium (w/ Radio)
500 R$
Epic Gear
200 R$
Skydiving
100 R$
Sprint
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Millionaire · other1,587 · 0.00% win
Meet the Developer · other764 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.