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Princess Tycoon 👑

Princess Tycoon 👑

A Roblox experience owned by Tycoon Empire Studios.

TycoonENroyaltydragondress-up

Princess Tycoon 👑 is a Roblox experience in the tycoon genre, created on 2024-03-04. The game currently has 159 players online. It has accumulated 35,149,762 lifetime visits, 1,712,121 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

🏰 Build your own kingdom with horses, dragons and more, dress up in unique outfits, fight and roleplay with friends! REBIRTH to fly a DRAGON! 🐉 👍 Code '5K' for 5 MINUTES DOUBLE CASH! 💸 Unlock a new code for FREE when this game reaches 25K LIKES! 🙏 🤴 Do you want to be a PRINCE or PRINCESS? YOU DECIDE! 👸 😎 FREE PRIVATE SERVERS - Play solo or with friends and reduce lag! 🏷️ Tags: Build, Castle, Roleplay, Fighting, Powers, Super Hero, Cash, Royal, Kingdom, Tycoon, Princess, Prince, Dragon, Royalty.

Last updated by the developer 10 Feb 2026, 23:14 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
35,191,180
lifetime visits
94%
liked (29,361 👍 / 2,014 👎)
1,715,178
favourites (48.7 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

48504910 August 2026 — 48 players21 August 2026 — 50 players10 August 202621 August 2026
2 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450+2
10 Aug 2026, 14:0048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
35 R$
Robber Powers
25 R$
Knight Armour Powers
15 R$
Magical Flying Carpet
9 R$
Bling Princess Access
9 R$
Auto Collect
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,781,966 · 90.3% win
100K Cash · collection6,948,766 · 46.9% win
Looter · collection2,698,155 · 21.6% win
10M Cash · collection2,408,322 · 23.0% win
1 Hour · other1,316,294 · 14.8% win
100M Cash · collection849,284 · 11.5% win
1B Cash · other420,441 · 5.2% win
Complete Tycoon · progression247,112 · 2.9% win
Verified · other204,729 · 1.3% win
1 Rebirth · progression151,167 · 4.8% win
5 Hours · other127,672 · 3.1% win
10 Hours · other24,750 · 0.90% win
Inviter · social3,304 · 0.30% win
5 Rebirths · progression2,764 · 0.40% win
25 Hours · other1,578 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1594no change
23 Aug 2026, 15:0394no change
21 Aug 2026, 20:5494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.