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Princess Tycoon 👑

Princess Tycoon 👑

A Roblox experience owned by Tycoon Empire Studios.

TycoonENroyaltydragondress-up

Princess Tycoon 👑 is a Roblox experience in the tycoon genre, created on 2024-03-04. The game currently has 159 players online. It has accumulated 35,149,762 lifetime visits, 1,712,121 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

🏰 Build your own kingdom with horses, dragons and more, dress up in unique outfits, fight and roleplay with friends! REBIRTH to fly a DRAGON! 🐉 👍 Code '5K' for 5 MINUTES DOUBLE CASH! 💸 Unlock a new code for FREE when this game reaches 25K LIKES! 🙏 🤴 Do you want to be a PRINCE or PRINCESS? YOU DECIDE! 👸 😎 FREE PRIVATE SERVERS - Play solo or with friends and reduce lag! 🏷️ Tags: Build, Castle, Roleplay, Fighting, Powers, Super Hero, Cash, Royal, Kingdom, Tycoon, Princess, Prince, Dragon, Royalty.

Last updated by the developer 10 Feb 2026, 23:14 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
35,191,180
lifetime visits
94%
liked (29,605 👍 / 2,045 👎)
1,718,634
favourites (48.8 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

48504910 August 2026 — 48 players21 August 2026 — 50 players10 August 202621 August 2026
2 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450+2
10 Aug 2026, 14:0048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
35 R$
Robber Powers
25 R$
Knight Armour Powers
15 R$
Magical Flying Carpet
9 R$
Bling Princess Access
9 R$
Auto Collect
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,829,890 · 84.3% win
100K Cash · collection6,972,551 · 41.4% win
Looter · collection2,709,047 · 19.3% win
10M Cash · collection2,419,815 · 19.0% win
1 Hour · other1,323,785 · 13.4% win
100M Cash · collection855,478 · 11.5% win
1B Cash · other424,312 · 6.4% win
Complete Tycoon · progression249,769 · 5.4% win
Verified · other205,545 · 2.1% win
1 Rebirth · progression153,398 · 6.1% win
5 Hours · other129,527 · 4.2% win
10 Hours · other25,327 · 1.2% win
Inviter · social3,442 · 0.00% win
5 Rebirths · progression2,853 · 0.00% win
25 Hours · other1,633 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9421 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked1 November 2026 — 94 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3194no change
22 Oct 2026, 15:2394no change
12 Oct 2026, 15:2194no change
2 Oct 2026, 15:2094no change
22 Sept 2026, 15:1994no change
12 Sept 2026, 15:1894no change
2 Sept 2026, 15:1594no change
23 Aug 2026, 15:0394no change
21 Aug 2026, 20:5494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.