Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Color Race

Color Race

A Roblox experience owned by Clockwork Games..

RacingENcolor-based racingpet rewardsminigame

Color Race is a racing experience created on March 4, 2024. The game has accumulated 535,332 lifetime visits and 93,898 favorites. Currently, zero users are playing. The title holds a 60% like percentage. Players can purchase pets, gears, and trails using in-game wins. Premium members receive a ten percent walkspeed bonus.

Description (written by the developer; not a statement by this register)

👍 Like the game and join the group for a FREE PET! 🧠 Game Rules: 1. 🕐 Stand on the right block before time runs out! 2. 🏆 Keep racing to the end to get a win! 3. 💎 You can buy PETS, GEARS and TRAILS using your wins! ⭐ If you have Premium, you get +10% Walkspeed! Ignore: Image Race, Block Race, Race to the end, Obby, colors, rainbows, block game, math game, minigames, learning

Last updated by the developer 16 Oct 2024, 18:44 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
535,332
lifetime visits
60%
liked (59 👍 / 40 👎)
93,895
favourites (175.4 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
798 R$
Jetpack
249 R$
Grapple Hook
149 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played SUPER COLOR RACE! · welcome335,469 · 0.00% win
You win! · progression182,791 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.