unscrew stuff
A Roblox experience owned by • silly city •.
PuzzleENphysics puzzlesilly chaoscasual hangout
unscrew stuff is a puzzle experience created on 2024-03-04. It has accumulated 1,414,619 lifetime visits and 34,427 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description indicates gameplay involves unscrewing objects to acquire tools and screws, with mechanics for golden screws and server-based speed bonuses.
Description (written by the developer; not a statement by this register)
unscrew screws and be a menace to society. you know you want to :) wreak havoc on everything and anything in your path. get screws to get better tools to unscrew faster and become more silly :3 golden screws give 5x screws !! make sure to join the group! each friend in the same server gives 5% faster tool time! ⚠️ SHUTDOWN = UPDATE!!! notice: yeah we know this game is pretty unpolished and bad but it was more a passion project to make a silly hangout game, we do NOT know how to balance an economy and whatnot and wanted to just make a silly lil game, thank you all for playing it <3 🏢 ROOFTOPS: you need 1k screws to enter! talk to the guy standing next to the bus at spawn to go go cause chaos!!
Last updated by the developer 25 Jul 2026, 15:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:01 | 75 | no change |
| 14 Aug 2026, 12:46 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.