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Sea Odyssey

Sea Odyssey

A Roblox experience owned by GG Joy.

SimulatorENunderwater explorationpet hatchingsimulator mechanics

Description (written by the developer; not a statement by this register)

🌊Welcome to Sea Odyssey 📅 Follow the game updates! 🐠Click on the fish to get more air 🤿Enter the sea to explore freely ⭐Collect a variety of fish and chests 🦈Hatch eggs and find secret pets 🌎Explore new sea and areas Advanced players get +20% luck and +25% gold coins The game is still in the beta, welcome to join the group and report bugs Tags: Fish, Sea, Odyssey, Chest, Adventure, Air, Simulator, Pet, Enchant

Last updated by the developer 2 Jul 2026, 07:09 UTC.

0
playing (measured 11 Aug 2026, 05:04 UTC)
96,560
lifetime visits
83%
liked (574 👍 / 118 👎)
936
favourites (9.7 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titan Hunter
3,250 R$
Magic Egg
1,200 R$
Ultra Lucky
800 R$
Inf Pet Storage
799 R$
Triple Coins
649 R$
OP Click!
549 R$
+5 Pets
495 R$
VIP
349 R$
Double Coins
349 R$
+3 Pets
329 R$
+3 Hatch
295 R$
Double Air
275 R$
Lucky
275 R$
Fast Hatch
185 R$
Pet Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sea Odyssey · welcome25,806 · 0.00% win
10 Fish Collect · collection1,683 · 0.00% win
20 Fish Collect · collection184 · 0.00% win
30 Fish Collect · collection48 · 0.00% win
40 Fish Collect · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3583no change
15 Aug 2026, 11:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.