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bloopermarket

bloopermarket

A Roblox experience owned by bloopermarket.

SimulatorENcleaning simulatorhangoutexploration

Description (written by the developer; not a statement by this register)

🧹 a shabby old supermarket located in the middle of nowhere, about 50 miles out from a bustling, futuristic metropolis. and it looks like they're hiring. 🧽 a combination of a cleaning simulator, hangout, and exploration game. ❗ inventory data only saves after relogging to prevent duplication glitches. in order to keep your inventory, leave and rejoin the game before resetting. ❗❗ please also be aware that this game is still early-on in development, and that bugs and glitches are to be expected. be sure to report any you find!

Last updated by the developer 10 Jul 2026, 23:27 UTC.

0
playing (measured 11 Aug 2026, 02:05 UTC)
256,934
lifetime visits
92%
liked (4,295 👍 / 398 👎)
23,137
favourites (90.1 per 1k visits)
4 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CAMERA ACCESS
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

first shift · other158,121 · 57.1% win
hidden in the walls · secret40,246 · 0.00% win
down under · other39,995 · 28.6% win
jollymarket 2024 · other21,264 · 0.00% win
here's the kicker! · other19,806 · 57.1% win
1st anniversary! · other9,711 · 0.00% win
blooperween 2024 · other2,461 · 0.00% win
a shocking discovery · secret2,227 · 0.00% win
jollymarket 2025 · other926 · 100.0% win
luck struck · other638 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:4692no change
14 Oct 2026, 06:4592no change
4 Oct 2026, 06:3892no change
24 Sept 2026, 06:3892no change
14 Sept 2026, 04:3792no change
15 Aug 2026, 02:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.