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[❄️] Raise a Bacon 2

[❄️] Raise a Bacon 2

A Roblox experience owned by RG Creations.

TycoonENpet simulationdecoratingmining/farming

Description (written by the developer; not a statement by this register)

The Christmas Event is here! 🔥 Raise your very own Bacon! 💸 Earn cash to buy new furniture and upgrades! 🔨 Decorate your own house! ⭐ Play with friends using the Multiplayer Machine! ✨ Unlock unique skins for your Bacon! 🐟 Fish in different waters! ⛏️ Mine cool ores! 🌾 Grow valuable crops! ⭐ And much more! A sequel to Raise a Bacon. Heavily inspired by Raise a Floppa

Last updated by the developer 2 Jul 2026, 07:10 UTC.

0
playing (measured 11 Aug 2026, 23:51 UTC)
7,754
lifetime visits
81%
liked (21 👍 / 5 👎)
65
favourites (8.4 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Placement Limit
400 R$
Double Cash
250 R$
Double Credits Odd
150 R$
Game Host
75 R$
Auto Collect
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome2,994 · 0.00% win
Tutorial! · progression1,686 · 0.00% win
Starved · other147 · 0.00% win
100,000 · progression70 · 0.00% win
1,000,000 · progression32 · 0.00% win
Lucky Fisher · collection24 · 0.00% win
1 Billion · progression4 · 0.00% win
1 Trillion · progression3 · 0.00% win
1 Quadrillion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.